


I feel like a bad-ass in the most raw and primal way, even moreso as the game’s almost tribal electronic soundtrack thumps. He throws his sword after me, but I duck behind it, turn around, kick him in the face and keep running. I am now without sword, which makes me faster but also defenseless, so I decide to run-I dodge his lunge with a jump and continue past him, running. The next time my friend materializes in front of me I make a misjudged sword-throw that he easily swats out of the air. The premise is pure: two swordsmen square off in silhouette amidst pulsing washes of pastel colors, for a quick, furious fight to the death screaming and laughter ensues. When you play Nidhogg you play in the knowledge that this is the experience you are sharing, not just with the room but with everyone else in every other room where people are playing Nidhogg.

At this point everybody is screaming and laughing: I am screaming and laughing out of excitement, my friend is screaming and laughing out of frustration and a second friend, waiting for his turn to play, is screaming and laughing at the crazy spectacle on the screen. I can’t say if I double-bluffed or just didn’t think that far-but I did throw my sword into his face, then ran past and picked up his dropped sword mid-cartwheel. I run, this time with my sword held above my head-which telegraphs that I’m about to throw it-so my friend blocks low, thinking that I’m bluffing and going for the “roll, sweep and rip”-move again. I roll under the outstretched sword of my friend, sweep his legs and rip his spine out from his body.
